Marmoset Export Toolbox for Maya
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Speeds up exporting meshes for baking in Marmoset Toolbag or Substance Painter with name matching, material ids, bevel shader width, normal editing, and export settings all in one place.
COMPATABILITY:
-Works on the newest version of Maya and old versions of Maya back to 2019
-Works on Maya 2018 update 6
-Works on Maya 2017 update 5
-Works on Maya Student
-Works on PC and Mac
-Checker Map Toolbox doesn't work on Maya LT
-Change Default Material Toolbox doesn't work on Maya LT
GET AN OVERVIEW OF ALL MY SCRIPTS HERE
-Quick Start Guide
FEATURES:
-Automatically assign random coloured material ids to each shell/element with one click. Works on meshes with multiple elements and meshes with one element, or a combination of both. If faces are selected the random coloured material is applied to selected faces. Use the copy, paste, replace buttons to quickly re-assign existing material ids to your selection without opening the Hypershade
-The name match button appends a high and low suffix to selected meshes for name matching in Marmoset Toolbag or Substance Painter. Selected meshes contained in a group named high or low will be renamed to whatever you type, or leave the name field blank and it will reuse existing names and strip the name after the first underscore. Meshes will automatically get high_01, high_02, high_03, etc. as a suffix which makes name matching work with one click
-Use the included Marmoset Bevel Toolbox to easily assign bevel width in Maya for use with the Marmoset Bevel Shader. Edges in Maya are assigned to a colour set so you can keep track of what width is assigned to what edge
-Checkboxes for animation, tangents, UVs, triangulation, and normals so you can configure the export to suit your workflow
-Checkbox to automatically soften all normals and harden UV border edges each time you export the low poly mesh
-The easy normals button automatically sets the best normals for your low poly meshes in one click
-All the normal editing tools you need in one place, soften, harden, harden UV border, cut, move and sew, cut hard normals, and make shell
-Smooth mesh preview is exported correctly if active for high poly meshes so no need to convert your smooth mesh preview to polygons before export
-Checkbox to delete UV's of high poly meshes which speeds up export time, but doesn't affect the original high poly meshes in the scene
-Free updates, includes any improvements made to the scripts after purchase, download the same file again to get the update. Also includes any new scripts added to the pack after purchase
-If you found this product helpful please rate it 5 stars on Gumroad and consider writing a review
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