Create Primitive at Selection Toolbox for Maya
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Create different primitives aligned to normal at your current selection. Save time blocking out shapes and modeling details in Autodesk Maya.
COMPATABILITY:
-Works on the newest version of Maya and old versions of Maya back to 2019
-Works on Maya 2018 update 6
-Works on Maya 2017 update 5
-Works on Maya Student
-Works on PC and Mac
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-Quick Start Guide
FEATURES:
-Create cube, plane, sphere, cylinder, pipe, helix, platonic, torus, cone, locator, or group at the center of your selection and aligned to the component normal
-Aligns primitive to average normal of your selection, really handy when a single face is selected because the primitive will be aligned to that face normal. Works with, faces, edges, verts, and nurbs CVs
-User adjustable primitive scale which is saved even after Maya restart
-Adjust pivot settings to create primitives with pivot at center, pivot at base, pivot at corner, and pivot at base and corner
-Context sensitive, create primitives at component selection center, object pivot, or world origin if nothing's selected
-All primitives are created at the same scale unlike the Maya primitives where a 10x10 cube is a different scale than a 10x10 sphere
-Free updates, includes any improvements made to the scripts after purchase, download the same file again to get the update. Also includes any new scripts added to the pack after purchase
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