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UV Mapping Toolbox for Maya

18 ratings

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A compact toolbox with everything you need to quickly UV map your model and set texel density at the same time. No need to fiddle with the file menu or apply settings ever again while UV mapping in Autodesk Maya.


COMPATABILITY:
-Works on the newest version of Maya and old versions of Maya back to 2019
-Works on Maya 2018 update 6
-Works on Maya 2017 update 5
-Works on Maya Student
-Works on PC and Mac


GET AN OVERVIEW OF ALL MY SCRIPTS HERE
-Quick Start Guide


FEATURES:

-The main benefit of this toolbox is it contains the best UV mapping commands and the best UV Toolkit commands all in one place. It also has a bunch of custom tools to make working with UVs faster.

-Create UV mapping quickly, x, y, z, camera, best plane, and automatic map all in one click

-Colour coded buttons to visually identify which axis you want to planar map on

-All UV mapping is applied with user defined world space texel density, or turn proj w/h checkbox off if you prefer 0-1 mapping

-Toggle keep UV mapping width/height ratio on/off

-Toggle image dimming on/off that will remember your settings after Maya restart

-Toggle checker map on/off and increase/decrease checker scale

-Toggle on/off UV shaded, UV border, show mesh edges in view port, tile lines, tile labels, % used UV space 0-1, and number of UV shells

-Gridify UVs on selected faces, or gridify with aspect ratio for grid mapping without stretching

-Move UV shells by one tile left, right, up, down, or align UV shells with a checkbox to switch modes

-Rotate and flip UVs without creating new shells

-Stack UV shells faster by only selecting one or more components from each shell

-Unfold UVs, turn on the orient checkbox to unfold UVs and orient the shell to the longest edge

-Optimize UVs with preset buttons for optimize 0, optimize .5, and optimize 1

-Straighten UVs or shells

-Orient UV shells to X, Y, Z, edge, UVs, horizontal or vertical

-Gather and un-gather UV shells

-Transfer UVs from one mesh to multiple meshes, or multiple meshes in one group to multiple meshes in another group

-Toggle UV measure tool on/off and automatically measure current UV selection

-UV shell grouping system allows you to choose which UV shells stack during UV layout and which don't with up to 50 groups

-Select UV shells smaller than the size you specify, select lots of tiny shells in one click and scale them up

-Pack selected UV shells to the current selection pivot. Great for organization and quickly clustering shells together with the correct padding

-Layout selected shells into a vertical or horizontal rectangular shape. Click the button again to stretch out the rectangle and create longer clusters

-Layout UVs easily with padding input field and map size drop down

-Turn off flip, rotate, scale, and move during layout UVs if you want to manually scale up/down UV shells and rotate them etc. then layout UVs again to maintain your custom edits. Great for reducing wasted UV space

-Layout all UVs no matter what your selection is, or layout selected UVs only

-Keep existing texel density of UV shells during layout or fit all UV shells into the 0-1 UV space

-Stack all similar UV shells during UV layout

-Map size and texel density input fields

-Copy/paste texel density from faces to UV shells, or manually input texel density and then paste to UV shells

-Toolbox takes up minimal screen space so you can leave it open while you work

-Free updates, includes any improvements made to the scripts after purchase, download the same file again to get the update. Also includes any new scripts added to the pack after purchase

-If you found this product helpful please rate it 5 stars on Gumroad and consider writing a review


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Ratings

4.9
(18 ratings)
5 stars
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4 stars
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3 stars
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